<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Unhinged Cogs</title><description>I can make it better - a blog about remaking those little and (way too) big things in programming world.</description><link>https://unhingedcogs.dev/</link><language>en</language><follow_challenge><feedId>149083849102513152</feedId><userId>149083075016414208</userId></follow_challenge><item><title>Welcome to Unhinged Cogs</title><link>https://unhingedcogs.dev/blog/posts/hello-there/</link><guid isPermaLink="true">https://unhingedcogs.dev/blog/posts/hello-there/</guid><description>What is Unhinged Cogs all about</description><pubDate>Sat, 17 May 2025 00:00:00 GMT</pubDate><author>Krzysztof Krysiński</author></item><item><title>From bare window to 2D physics - Part 1 Intro</title><link>https://unhingedcogs.dev/blog/posts/window-to-physics-part1/</link><guid isPermaLink="true">https://unhingedcogs.dev/blog/posts/window-to-physics-part1/</guid><description>Did you ever wonder how 2D rendering actually works? Well this is what I&apos;ll try to cog out in this series.</description><pubDate>Sat, 31 May 2025 00:00:00 GMT</pubDate><author>Krzysztof Krysiński</author></item></channel></rss>